JVM bindings for Jolt Physics and V-HACD
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Updated
Mar 19, 2026 - Java
JVM bindings for Jolt Physics and V-HACD
Source 1 physics engine (restored from assembly)⚙️🔄💧
Physics-simulated humanoids from any Unity Humanoid model. MuJoCo-powered skeleton, mesh splitting, and extensible skill architecture.
Mixed Reality interaction with synth humanoids on Meta Quest. Hand physics, room integration, passthrough.
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
On-device RL training (SAC + PPO) and inference for synth humanoids using TorchSharp. DeepMimic imitation learning, continuous learning, model deployment. macOS Metal, Android/Quest, Windows.
Algodoo creations (mostly mechanisms, some fun ragdoll characters)
Redesigned unity third person starter asset with pre-configured Animation Rigging and ragdoll.
Multilayer perceptron learning to physical ragdoll to stay up
A chaotic 3D cooperative cooking game where up to 4 players use ragdoll physics to grab, cook, and deliver dishes while dodging trains, drones, and explosions. Built in Unity with C#.
An interactive 3D physics demo featuring a controllable cannon, destructible environments, and ragdoll mechanics using Unity's Universal Render Pipeline (URP).
Game Project Title: Messy Theater. Submission for the Global Game Jam 2024.
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