eframe: Fix white flash when opening non-root viewports on Windows#7970
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gcailly wants to merge 1 commit intoemilk:mainfrom
Open
eframe: Fix white flash when opening non-root viewports on Windows#7970gcailly wants to merge 1 commit intoemilk:mainfrom
gcailly wants to merge 1 commit intoemilk:mainfrom
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The existing fix (PR emilk#3631) starts the root window hidden and shows it after the first frame is painted. However, deferred and immediate viewports created later are still visible immediately, causing a white flash before the first frame is rendered. This applies the same pattern to non-root viewports: create them with visible(false) and call window.set_visible(true) after the first frame has been painted and presented. Note: I am not a Rust programmer — this PR was developed with the help of Claude Code. Happy to address any feedback.
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Preview available at https://egui-pr-preview.github.io/pr/7970-fixwindows-viewport-white-flash View snapshot changes at kitdiff |
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Summary
The existing fix (PR #3631) starts the root window hidden and shows it after the first frame is painted. However, deferred and immediate viewports created later are still visible immediately, causing a brief white flash before the first frame is rendered.
This PR applies the same pattern to non-root viewports:
visible(false)window.set_visible(true)after the first frame has been painted and presentedBoth the
glowandwgpubackends are covered.Before and after
Untitled.mp4
Test plan
multiple_viewportsexample on Windows 11EpiIntegration::post_rendering)Disclaimer: I am not a Rust programmer — this PR was developed with the help of Claude Code. Happy to address any feedback.